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1. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: [ So the large alliances buy the items off the market, or, analogous to how the T2BPO market operated before invention, they buy the character who has this unique ability (another thing that EVE doesn't do, but I digress). By...
- by Gabriel Genoa - at 2014.10.01 19:58:00
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2. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: This idea is kind of neat, but runs into serious problems if you consider EVE is still a game, not the real world. Also CCP doesn't have infinite ressources to program all this crap, so it seems you're out of luck here OP....
- by Gabriel Genoa - at 2014.10.01 15:48:00
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3. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: [quote=Gabriel Genoa][quote=RubyPorto][quote=Zan Shiro][quote=Frostys Virpio] So... the only one who can use it is my industry alt. Welp. Also EVE doesn't do soulbound loot. One of the guiding principles is that you can sell...
- by Gabriel Genoa - at 2014.10.01 15:38:00
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4. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: Zan Shiro wrote: Frostys Virpio wrote: The "easy" way is to only give bonus to things that already exist but that still create problem such as people taking the lead and keeping it forever unless there is a way to catch ...
- by Gabriel Genoa - at 2014.10.01 14:02:00
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5. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Frostys Virpio wrote: The "easy" way is to only give bonus to things that already exist but that still create problem such as people taking the lead and keeping it forever unless there is a way to catch up. and even wi...
- by Gabriel Genoa - at 2014.10.01 13:58:00
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6. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: [quote=Gabriel Genoa] So yes, often the blob would prevail. But not always and never predictably. And that's interesting. Long story short....ccp (or any mmo maker single player games give the dev tools to mod away as they can...
- by Gabriel Genoa - at 2014.10.01 11:30:00
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7. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Gabriel Genoa wrote: As for inventions, let's brainstorm; I'm sure people here have hundreds of ideas. Temporal displacement? Genetic warfare? The ability to control other people's implants and mods? Gravitational weapons? ...
- by Gabriel Genoa - at 2014.10.01 11:26:00
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8. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: Gabriel Genoa wrote: 2) which remains the exclusive asset of that party for a period of time depending on what other parties subsequently invest in catching up. How, exactly, do you propose to enforce this? Especially co...
- by Gabriel Genoa - at 2014.10.01 11:21:00
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9. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Quote: Nerf Goon space. Grrrr, goons. GRRR!!! GOOONS!!! GRRRR!!! GOOOOOONS!!!!!! But really, no. Power creep is bad and what you call "the march of technology" a game calls "power creep" and game balancing ...
- by Gabriel Genoa - at 2014.10.01 11:09:00
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10. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Gabriel Genoa wrote: Hi, I'm new and this is my first post. so forgive any ignorance on my part.. I've read the sticky and other threads and I can't see this idea anywhere. Apologies if I've missed it. I've picked up ...
- by Gabriel Genoa - at 2014.09.30 11:20:00
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11. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: How does this kill the blob? You do know they'd do the same thing, right? Invention/indy alts are very common for 0.0 types. This char would be the bread winner when the combat char is in pvp and on campaign and not able to r...
- by Gabriel Genoa - at 2014.09.30 11:19:00
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12. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Bagrat Skalski wrote: Nerf Goon space. Makes it a possibility. Which makes it interesting, I think.
- by Gabriel Genoa - at 2014.09.30 11:06:00
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13. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Regatto wrote: Problem with empires income is that it's very hard to do anything with income like renters. It's basically a willing slave force working for their overlord. You won't see this being taken away from them as long as there are 30tho...
- by Gabriel Genoa - at 2014.09.30 10:08:00
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14. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Sara Tosa wrote: watch under the term "game" and the premise where it says "it has to be fun to play". fun >>>>>>>> realism. I agree.Realism isn't necessarily fun. But, um...mining on EVE......isn't realistic, and som...
- by Gabriel Genoa - at 2014.09.30 10:06:00
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15. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Interesting, thanks. But what you're calling "power creep" (from what I've just read) would in this case be an accurate modelling the march of scientific progress. Machine guns are more powerful than flintlocks, and those who don't keep up, die.
- by Gabriel Genoa - at 2014.09.30 09:50:00
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16. Inventions destroy Empires and Alliances - in Player Features and Ideas Discussion [original thread]
Hi, I'm new and this is my first post. so forgive any ignorance on my part.. I've read the sticky and other threads and I can't see this idea anywhere. Apologies if I've missed it. I've picked up that there are some people who feel the strateg...
- by Gabriel Genoa - at 2014.09.30 08:22:00
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